Face hacking: Real-time projection mapping

and how they do it....

A collaboration between Japanese media artist Nobumichi Asai, make-up artist Hiroto Kuwahara and digital image engineer Paul Lacroix is turning faces into digital works of art. The Omote project uses projection mapping techniques to put make-up and effects onto a model's face in real-time. BBC Click's LJ Rich went behind the scenes to find out more.

Found via @kevinhankey 

US Dollar Design by Travis Purrington

Beautiful work by Travis Purrington - his 2014 US Dollar Design proposal

"An updated banknote proposal created for the United States of America within the Master thesis design project "WORTH: The Aesthetics of Global Interest". Inspired by the Swiss Franc's ambitious redesign process (the currency is thoroughly redesigned every 20 years by way of contest) The goal was to develop a similar updated iconographic system better representing the advancements and culture within the American society. This particular series plays on themes of human discovery and endeavors to connect achievement, theory and the fundamental properties of life." From Travis Purrington's own website

'Memorex' & 'Skinemax' | Two hour VJ Odyssey of 1980's commercials

Oh My God. These are amazing. Source via @MrWhaite

"Memorex is the advertising industry's collective wet dream. The sequel to Smash TV's critically acclaimed "Skinemax", Memorex is a 50 minute VJ odyssey, a tribute to an entire generation who grew up with only a TV and a VCR for a babysitter.

Sourced from over forty hours of 80s commercials pulled from warped VHS tapes, Memorex is a deep exploration of nostalgia and the cultural values of an era of excess. It's a re-contextualization of ads - cultural detritus, the lowest of the low - into something altogether more profound, humorous, and at times, even beautiful."

And now for the original..


"Skinemax is Koyaanisqatsi for a generation raised on late night television and B-movie VHS tapes. It's long form entertainment for short attention spans. An hour long VJ odyssey, it will move your body and warp your mind.

A nostalgic look back at a half remembered childhood growing up in the 80s and early 90s, Skinemax takes a close look at the culture of that era. The images that motivated, delighted, and terrified us on the silver screen, set to propulsive modern music that pines for a simpler time."

The 1984 'V' DC Comic

Licensed in 1985 by DC Comics, the 'V' comic was made for the US market (which is why I've sadly never seen it until now). I would have been a slave to this comic, a slave...

"Readers criticised the inconsistent likenesses of TV characters (a contractual requirement to avoid additional payments and approvals), hitherto unseen Visitor technology (flying platforms, jet packs and the ability to casually regenerate missing limbs) and Motherships which alternated between high and low orbit depending on the whim of the artist. Source"