Happy 25th Birthday Super Mario Bros!

In honor of the 25th anniversary of the release of Super Mario Bros, Nintendo of Japan has produced this video showing the history of everyone's favorite super plumber.

“Super Mario Bros.” Celebrates Its 25th Anniversary including timeline
http://mashable.com/2010/09/13/super-mario-bros-25th-anniversary/

Super Mario Bros is 25 today, so here's a selection of facts and figures on the world's greatest platform hero…
http://www.guardian.co.uk/technology/gamesblog/2010/sep/13/games-gameculture

Super Mario Bros UK TV Advert http://www.youtube.com/watch?v=ukHxXkrYph4&feature=pyv&ad=5643513951&...

See more at Nintendo's official 25th Anniversary Celebration site: http://www.nintendo.co.jp/mario25th/index.html and here http://www.nintendo.co.uk/mario

Soviet Arcade Games & Posters

Wow, these posters definitely don't look European, Japanese or American - they have an aesthetic that I can't quite describe - Russia influenced by Atari with a pinch of grubby 'Look around You' & middle of the night 1980's Open University. Seriously cool me thinks. Found from this great article http://adangerousbusiness.com/2010/01/05/the-museum-of-soviet-video-games/

Museum of Soviet Arcade Machines site - http://www.15kop.ru/en/

Museum of Soviet Arcade Machines Flickr Shots http://www.flickr.com/photos/a_dangerous_business/sets/72157622871645087/with...

Wired article http://www.wired.com/gaming/hardware/news/2007/06/soviet_games

From the late '70s to the early '90s, Soviet military factories produced some 70 different video game models. Based largely (and crudely) on early Japanese designs, the games were distributed -- in the words of one military manual -- for the purposes of "entertainment and active leisure, as well as the development of visual-estimation abilities." Production of the games ceased with the collapse of communism, and as Nintendo consoles and PCs flooded the former Soviet states, the old arcade games were either destroyed or disappeared into warehouses and basements. It was mostly out of nostalgia that four friends at Moscow State Technical University began scouring the country to rescue these old games. So far they have located 32 of them and are doing their best to bring them back to life.   

Be in your own First Person Shooter Game

This is rather clever by interaction designer David ARENOU - with a wii remote & your consoles camera you set up your room & the elements your going to use for duck 'n' cover (uses AR tags) & you are then in your own FPS game - is a prototype at the moment, read more here http://portfolio.davidarenou.com/video-game/immersive-rail-shooter/

"Immersive Rail Shooter, or IRS reformulates virtual elements of shooter video games and gives to physical objects a tangible interface dimension. Between augmented virtuality and mixed reality, IRS uses the space as playground and engages the player body in an intense rail shooter game."

Tadanori Yokoo Psychedelic Posters

Bizarre, colourful, psychedellic, trippy, intense, complicated, simple, saturated, contemporary...nuff said!
The National Museum of Art, Osaka: The Complete Posters Exhibition http://www.nmao.go.jp/english/b3_exhi_beginning_yokoo.html

Tadanori Yokoo began producing posters while attending high school in his hometown of Nishiwaki. Then, following stints at the Kobe Shimbun newspaper, the National Advertising Research Center, and after moving to Tokyo in 1960, the Nippon Design Center, Yokoo joined the Japan Advertising Artists Club at the tender age of 22. In the mid-60s, through his relationships with Juro Kara and Shuji Terayama, Yokoo suddenly rose to prominence through works such as Koshi-maki Osen and La Marie Vison. At the same time, his illustrations for magazines such as Heibon Punch and Hanashi no Tokushu made him a darling of the media. Yokoo's posters, which while reflecting post-war Japanese society, have been burned into our brains as unforgettable memories of the era. They are also notable for the fact that rather than following foreign trends, they display a unique sense of Japanese graphic design. Yokoo's creative activities later expanding to include a wide range of fields such as painting and literature, but as he continued to produce posters throughout his career, the poster format functions as the core of his work as an artist.

http://www.tadanoriyokoo.com/prof/index_e.html
http://www.iloveleft.com/blog/read.php?164
http://www.fepy.com/music-film-posters-by-tadanori-yokoo-3774.html


Pirelli Advertising Collection 1950's-60's

I've been meaning to collate a post on Pirelli ads from the 50's & 60's for a while, I find this era the most graphically inspiring from the brand.
"In the 1950s and 1960s, as the Pirelli group became international, Pirelli chose great European designers, such as Max Huber, Pavel M. Engelmann, Bob Noorda, Albe Steiner e Raymond Savignac. While Italian designers included Bruno Munari, Armando Testa, Riccardo Manzi, Giulio Confalonieri and Pino Tovaglia."

Here's some favourites, with reference to the source below...
http://www.pirelli.com/web/group/brand/advertising/default.page
http://www.thisisdisplay.org/tag/Pirelli
http://www.thisisdisplay.org/features/Bob_Noorda_1927-2010/
http://80magazine.wordpress.com/category/pirelli/



Studio International Covers

I can't find that many of them, but I love the one's I've found...

More about...Studio: a brief history - http://www.studiointernational.com/about_studio.asp

Lots for sale here but pics have massive watermarks on them, but you can see more covers form the 60's and 70's http://www.vintagemagazinecompany.co.uk/710-studio-international

Studio was first published in April 1893 under the title The Studio: An Illustrated Magazine of Fine and Applied Art. It rapidly established itself as one of the most successful fine art periodicals in the English-speaking world. Among others, it featured the work of the illustrator Aubrey Beardsley – who even designed an elegant cover – and the architects Charles Rennie Mackintosh and CFA Voysey. It was one of the first art magazines to adopt photomechanical reproduction, a process that would dominate art publishing for a century.

Found at:
http://www.counter-print.co.uk/
http://www.intute.ac.uk/cgi-bin/fullrecord.pl?handle=20070605-181716
http://www.studio-international.co.uk/
http://www.leftmatrix.com/studiointer180.html
http://ahoylandahoy.blogspot.com/2009/05/layout-of-studio-international.html

Star Wars Uncut 'The Escape'

UNCUT MOVIE
Yayyyy, it's finished...watch the scenes pulled together here http://www.starwarsuncut.com/watch (an interim collation, pending legal issues for full edit).

We're thrilled to present the Uncut Movie! It's made up of all the highest rated scenes voted on by the fans. We have a fully edited version of the movie produced, but we are working through the legal issues in order to bring that to everyone as soon as possible. Sit back and enjoy all the incredible submissions brought to you by Star Wars fans and filmmakers from all over the world.

http://www.starwarsuncut.com