So inspired by Urbansketchers.com

This site really is fantastic, I've been on here for ages looking at people's sketches & articles and is a great resource for drawing & for seeing how people of all skill levels interpret the environments they're in - it's huge too, people all over the world are involved. I really like the sketches of people on trains, buses, waiting rooms, walking about...it's not just about the buildings. http://www.urbansketchers.com/

"Urban Sketchers is a nonprofit organization dedicated to raising the artistic, storytelling and educational value of location drawing, promoting its practice and connecting people around the world who draw on location where they live and travel."

USk Manifesto
1.
We draw on location, indoors or out, capturing what we see from direct observation.
2. Our drawings tell the story of our surroundings, the places we live and where we travel.
3. Our drawings are a record of time and place.
4.
We are truthful to the scenes we witness.
5. We use any kind of media and cherish our individual styles.
6. We support each other and draw together.
7. We share our drawings online.
8.
We show the world, one drawing at a time.
Saw this link on here too, drawing marathons around the world: http://www.sketchcrawl.com/

 

Design Process: Experimental Jetset / Le Cent Quatre 2

Experimental Jetset explains the design process from initial requirements/workshop/clients likes & dislikes through to all the design elements in all their required scenarios - it's a really interesting look at a very intelligent & detailed design process that shows the amount of thought and iteration that goes into designing a graphic brand.

Also, download the final styleguide at the bottom of the page: "The final and complete graphic manual ('charte graphique'). It was developed in installments; every time a certain design or template was approved, we added it to the manual. Sometimes the city council rejected something, months after the directors had already approved it; in that case, we didn't remove the design from the manual, but just added another chapter, in which we negated the previous chapter. In that sense, it's a manual that really shows the development of the graphic identity; it shows not only the remaining, 'winning' parts, but also the rejected proposals, and the failures."